unreal.LocalSpacePose¶
- class unreal.LocalSpacePose(transforms=[], names=[])¶
Bases:
unreal.StructBaseA pose in local space (i.e. each transform is relative to its parent)
C++ Source:
Module: Engine
File: AnimationTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
names(Array(Name)): [Read-Write] Namestransforms(Array(Transform)): [Read-Write] Transforms