unreal.LiveLinkSubjectProperty¶
- class unreal.LiveLinkSubjectProperty(subject_name='None', enabled=True)¶
Bases:
unreal.StructBaseLive Link Subject Property
C++ Source:
Plugin: LiveLink
Module: LiveLinkSequencer
File: TakeRecorderLiveLinkSource.h
Editor Properties: (see get_editor_property/set_editor_property)
enabled(bool): [Read-Write] Enabledsubject_name(Name): [Read-Write] Subject Name