unreal.LiveLinkSubjectKey¶
- class unreal.LiveLinkSubjectKey(source=[], subject_name=['None'])¶
Bases:
unreal.StructBaseStructure that identifies an individual subject
C++ Source:
Module: LiveLinkInterface
File: LiveLinkTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
source(Guid): [Read-Write] Source: The guid for this subjects sourcesubject_name(LiveLinkSubjectName): [Read-Write] Subject Name: The Name of this subject
- property subject_name¶
[Read-Only] Subject Name: The Name of this subject
- Type