unreal.LiveLinkOpenTrackIOTimecode¶
- class unreal.LiveLinkOpenTrackIOTimecode(hours: int = 0, minutes: int = 0, seconds: int = 0, frames: int = 0, frame_rate: LiveLinkOpenTrackIOFrameRate = Ellipsis, sub_frame: int = 0, subframes_per_frame: int = 0)¶
Bases:
StructBaseSMPTE timecode of the sample. Timecode is a standard for labeling individual frames of data in media systems and is useful for inter-frame synchronization. Frame rate is a rational number, allowing drop frame rates such as that colloquially called 29.97 to be represented exactly, as 30000/1001. The timecode frame rate may differ from the sample frequency. The zero-based sub-frame field allows for finer division of the frame, e.g. interlaced frames have two sub-frames, one per field.
C++ Source:
Plugin: LiveLinkOpenTrackIO
Module: LiveLinkOpenTrackIO
File: LiveLinkOpenTrackIOTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
frame_rate(LiveLinkOpenTrackIOFrameRate): [Read-Write]frames(int32): [Read-Write]hours(int32): [Read-Write]minutes(int32): [Read-Write]seconds(int32): [Read-Write]sub_frame(int32): [Read-Write]subframes_per_frame(int32): [Read-Write] Number of subframes per frame. 1 is the minimum
- property frame_rate: LiveLinkOpenTrackIOFrameRate¶
[Read-Write]
- Type: