unreal.LiveLinkOpenTrackIOTimestamp¶
- class unreal.LiveLinkOpenTrackIOTimestamp(seconds: int = 0, nanoseconds: int = 0)¶
Bases:
StructBaseRepresentation of a OpenTrackIO Timestamp.
The timestamp comprises a 48-bit unsigned integer (seconds), a 32-bit unsigned integer (nanoseconds).
We use 64-bit unsigned values for storing seconds.
C++ Source:
Plugin: LiveLinkOpenTrackIO
Module: LiveLinkOpenTrackIO
File: LiveLinkOpenTrackIOTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
nanoseconds(int32): [Read-Write] A 32-bit unsigned number for nanosecondsseconds(int64): [Read-Write] Although the schema specifies a 48 bit number. We allocate a full 64 bit integer here to store it.