unreal.LiveLinkHubCaptureDevice

class unreal.LiveLinkHubCaptureDevice(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Live Link Hub Capture Device

C++ Source:

  • Plugin: CaptureManagerApp

  • Module: CaptureManagerEditor

  • File: ULiveLinkHubCaptureDevice.h

Editor Properties: (see get_editor_property/set_editor_property)

  • name (str): [Read-Write]

download_take(take, download_directory) IngestCapability_ProcessResult

Download Take

Parameters:
Return type:

IngestCapability_ProcessResult

fetch_takes() LiveLinkHubFetchTakesResult

Fetch Takes

Return type:

LiveLinkHubFetchTakesResult

ingest_take(take, conversion_settings) IngestCapability_ProcessResult

Ingest Take

Parameters:
Return type:

IngestCapability_ProcessResult

property name: str

[Read-Write]

Type:

(str)

start(timeout_seconds) IngestCapability_ProcessResult

Start

Parameters:

timeout_seconds (int32)

Return type:

IngestCapability_ProcessResult

stop() IngestCapability_ProcessResult

Stop

Return type:

IngestCapability_ProcessResult