unreal.IngestCapability_ProcessResult

class unreal.IngestCapability_ProcessResult(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Ingest Capability Process Result

C++ Source:

  • Plugin: CaptureManagerApp

  • Module: LiveLinkCapabilities

  • File: IngestCapability_ProcessHandle.h

Editor Properties: (see get_editor_property/set_editor_property)

  • code (int32): [Read-Only]

  • message (Text): [Read-Only]

property code: int

[Read-Only]

Type:

(int32)

is_error() bool

Is Error

Return type:

bool

is_valid() bool

Is Valid

Return type:

bool

property message: Text

[Read-Only]

Type:

(Text)