unreal.LiveLinkGamepadInputDeviceFrameData¶
- class unreal.LiveLinkGamepadInputDeviceFrameData(meta_data: LiveLinkMetaData = Ellipsis, property_values: None = [], left_analog_x: float = 0.0, left_analog_y: float = 0.0, right_analog_x: float = 0.0, right_analog_y: float = 0.0, left_trigger_analog: float = 0.0, right_trigger_analog: float = 0.0, left_thumb: float = 0.0, right_thumb: float = 0.0, special_left: float = 0.0, special_left_x: float = 0.0, special_left_y: float = 0.0, special_right: float = 0.0, face_button_bottom: float = 0.0, face_button_right: float = 0.0, face_button_left: float = 0.0, face_button_top: float = 0.0, left_shoulder: float = 0.0, right_shoulder: float = 0.0, left_trigger_threshold: float = 0.0, right_trigger_threshold: float = 0.0, d_pad_up: float = 0.0, d_pad_down: float = 0.0, d_pad_right: float = 0.0, d_pad_left: float = 0.0, left_stick_up: float = 0.0, left_stick_down: float = 0.0, left_stick_right: float = 0.0, left_stick_left: float = 0.0, right_stick_up: float = 0.0, right_stick_down: float = 0.0, right_stick_right: float = 0.0, right_stick_left: float = 0.0)¶
Bases:
LiveLinkBaseFrameDataStruct for dynamic (per-frame) Gampead Input Device data
C++ Source:
Module: LiveLinkInterface
File: LiveLinkInputDeviceTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
d_pad_down(float): [Read-Write]d_pad_left(float): [Read-Write]d_pad_right(float): [Read-Write]d_pad_up(float): [Read-Write]face_button_bottom(float): [Read-Write]face_button_left(float): [Read-Write]face_button_right(float): [Read-Write]face_button_top(float): [Read-Write]left_analog_x(float): [Read-Write]left_analog_y(float): [Read-Write]left_shoulder(float): [Read-Write]left_stick_down(float): [Read-Write]left_stick_left(float): [Read-Write]left_stick_right(float): [Read-Write]left_stick_up(float): [Read-Write]left_thumb(float): [Read-Write]left_trigger_analog(float): [Read-Write]left_trigger_threshold(float): [Read-Write]meta_data(LiveLinkMetaData): [Read-Write] Frame’s metadata.property_values(Array[float]): [Read-Write] Values of the properties defined in the static structure. Use FLiveLinkBaseStaticData.FindPropertyValue to evaluate.right_analog_x(float): [Read-Write]right_analog_y(float): [Read-Write]right_shoulder(float): [Read-Write]right_stick_down(float): [Read-Write]right_stick_left(float): [Read-Write]right_stick_right(float): [Read-Write]right_stick_up(float): [Read-Write]right_thumb(float): [Read-Write]right_trigger_analog(float): [Read-Write]right_trigger_threshold(float): [Read-Write]special_left(float): [Read-Write]special_left_x(float): [Read-Write]special_left_y(float): [Read-Write]special_right(float): [Read-Write]timestamps(Map[Name, double]): [Read-Only] This frame timestamps used for measuring latencyworld_time(LiveLinkWorldTime): [Read-Only] Time in seconds the frame was created.