unreal.LiveLinkBaseFrameData¶
- class unreal.LiveLinkBaseFrameData(meta_data: LiveLinkMetaData = Ellipsis, property_values: None = [])¶
Bases:
StructBaseBase data structure for each frame coming in for a subject note: subclass can’t contains reference to UObject
C++ Source:
Module: LiveLinkInterface
File: LiveLinkTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
meta_data(LiveLinkMetaData): [Read-Write] Frame’s metadata.property_values(Array[float]): [Read-Write] Values of the properties defined in the static structure. Use FLiveLinkBaseStaticData.FindPropertyValue to evaluate.timestamps(Map[Name, double]): [Read-Only] This frame timestamps used for measuring latencyworld_time(LiveLinkWorldTime): [Read-Only] Time in seconds the frame was created.
- property meta_data: LiveLinkMetaData¶
[Read-Write] Frame’s metadata.
- Type: