unreal.LiveLinkFloatAnimationFrameData

class unreal.LiveLinkFloatAnimationFrameData(meta_data: LiveLinkMetaData = Ellipsis, property_values: None = [])

Bases: LiveLinkBaseFrameData

Single-precision floating point equivalent of FLiveLinkAnimationFrameData.

C++ Source:

  • Module: LiveLinkInterface

  • File: LiveLinkAnimationTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • meta_data (LiveLinkMetaData): [Read-Write] Frame’s metadata.

  • property_values (Array[float]): [Read-Write] Values of the properties defined in the static structure. Use FLiveLinkBaseStaticData.FindPropertyValue to evaluate.

  • timestamps (Map[Name, double]): [Read-Only] This frame timestamps used for measuring latency

  • world_time (LiveLinkWorldTime): [Read-Only] Time in seconds the frame was created.