unreal.LedWallArucoGenerationOptions¶
- class unreal.LedWallArucoGenerationOptions(texture_width=3840, texture_height=2160, aruco_dictionary=ArucoDictionary.DICT_6X6_1000, marker_id=1, place_modulus=2)¶
Bases:
unreal.StructBaseStructure that can be passed to the Aruco generation function
C++ Source:
Plugin: LedWallCalibration
Module: LedWallCalibration
File: LedWallArucoGenerationOptions.h
Editor Properties: (see get_editor_property/set_editor_property)
aruco_dictionary(ArucoDictionary): [Read-Write] Aruco Dictionary: Aruco dictionary to use when generating the markersmarker_id(int32): [Read-Write] Marker Id: Starting marker Id. Arucos will be generated with consecutive Marker Ids, starting from this oneplace_modulus(int32): [Read-Write] Place Modulus: Used to avoid using up the symbols in the dictionary as quickly. Will place the next marker id when [(row + column) mod PlaceModulus] is zero.texture_height(int32): [Read-Write] Texture Height: Height of the texture that will contain the Aruco markerstexture_width(int32): [Read-Write] Texture Width: Width of the texture that will contain the Aruco markers
- property aruco_dictionary¶
[Read-Write] Aruco Dictionary: Aruco dictionary to use when generating the markers
- Type
- property marker_id¶
[Read-Write] Marker Id: Starting marker Id. Arucos will be generated with consecutive Marker Ids, starting from this one
- Type
(int32)
- property place_modulus¶
[Read-Write] Place Modulus: Used to avoid using up the symbols in the dictionary as quickly. Will place the next marker id when [(row + column) mod PlaceModulus] is zero.
- Type
(int32)
- property texture_height¶
[Read-Write] Texture Height: Height of the texture that will contain the Aruco markers
- Type
(int32)
- property texture_width¶
[Read-Write] Texture Width: Width of the texture that will contain the Aruco markers
- Type
(int32)