unreal.LKFSSettings¶
- class unreal.LKFSSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AudioSynesthesiaSettingsULKFSSettings
Settings for a ULKFSAnalyzer.
C++ Source:
Plugin: AudioSynesthesia
Module: AudioSynesthesia
File: LKFS.h
Editor Properties: (see get_editor_property/set_editor_property)
analysis_period(float): [Read-Write] Number of seconds between loudness measurements. The standard is 0.1 seconds.analysis_window_duration(float): [Read-Write] Number of seconds of audio analyzed for each loudness measurements. The standard is 0.4 seconds.integrated_loudness_analysis_period(float): [Read-Write] Number of seconds between long term (integrated and gated) loudness updates. The standard is 1.0 seconds.integrated_loudness_duration(float): [Read-Write] Duration of audio analyzed for long term (integrated and gated) loudness. The real time LKFS analyzer performs integrated loudness duration over a large window instead of performing calculations over the entire audio stream.short_term_loudness_duration(float): [Read-Write] Duration of audio analyzed for short term loudness. The standard is 3.0 seconds.
- property analysis_period: float¶
[Read-Only] Number of seconds between loudness measurements. The standard is 0.1 seconds.
- Type:
(float)
- property analysis_window_duration: float¶
[Read-Only] Number of seconds of audio analyzed for each loudness measurements. The standard is 0.4 seconds.
- Type:
(float)
- property integrated_loudness_analysis_period: float¶
[Read-Only] Number of seconds between long term (integrated and gated) loudness updates. The standard is 1.0 seconds.
- Type:
(float)