unreal.LoadAnimToControlRigSettings

class unreal.LoadAnimToControlRigSettings(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

settings used when loading animation sequences into a control rig section

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRigEditor

  • File: LoadAnimToControlRigSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • end_frame (FrameNumber): [Read-Write]

  • onto_selected_controls (bool): [Read-Write] Load animation onto only selected controls

  • reduce_keys (bool): [Read-Write] Reduce Keys

  • reset_controls (bool): [Read-Write] Reset controls to initial value on every frame

  • smart_reduce (SmartReduceParams): [Read-Write]

  • start_frame (FrameNumber): [Read-Write]

  • use_custom_time_range (bool): [Read-Write]