unreal.LoadAnimToControlRigSettings¶
- class unreal.LoadAnimToControlRigSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Objectsettings used when loading animation sequences into a control rig section
C++ Source:
Plugin: ControlRig
Module: ControlRigEditor
File: LoadAnimToControlRigSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
end_frame(FrameNumber): [Read-Write]onto_selected_controls(bool): [Read-Write] Load animation onto only selected controlsreduce_keys(bool): [Read-Write] Reduce Keysreset_controls(bool): [Read-Write] Reset controls to initial value on every framesmart_reduce(SmartReduceParams): [Read-Write]start_frame(FrameNumber): [Read-Write]use_custom_time_range(bool): [Read-Write]