unreal.InterchangeInstancedStaticMeshComponentFactoryNode

class unreal.InterchangeInstancedStaticMeshComponentFactoryNode(outer: Object | None = None, name: Name | str = 'None')

Bases: InterchangeSceneComponentFactoryNode

Interchange Instanced Static Mesh Component Factory Node

C++ Source:

  • Plugin: Interchange

  • Module: InterchangeFactoryNodes

  • File: InterchangeSceneComponentFactoryNodes.h

add_instance_transform(instance_transform) None

Add Instance Transform

Parameters:

instance_transform (Transform)

add_instance_transforms(instance_transforms) None

Add Instance Transforms

Parameters:

instance_transforms (Array[Transform])

get_custom_hierarchical_ism() bool or None

Get Custom Hierarchical ISM

Returns:

attribute_value (bool):

Return type:

bool or None

get_custom_instanced_asset_uid() str or None

Get which asset, if any, a scene node is instantiating. Return false if the Attribute was not set previously.

Returns:

attribute_value (str):

Return type:

str or None

get_instance_transforms() Array[Transform]

Get Instance Transforms

Returns:

out_instance_transforms (Array[Transform]):

Return type:

Array[Transform]

set_custom_hierarchical_ism(attribute_value) bool

Set Custom Hierarchical ISM

Parameters:

attribute_value (bool)

Return type:

bool

set_custom_instanced_asset_uid(attribute_value) bool

Add an asset for this scene node to instantiate.

Parameters:

attribute_value (str)

Return type:

bool