unreal.InterchangeInstancedStaticMeshComponentNode¶
- class unreal.InterchangeInstancedStaticMeshComponentNode(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
InterchangeSceneComponentNodeInterchange Instanced Static Mesh Component Node
C++ Source:
Plugin: Interchange
Module: InterchangeNodes
File: InterchangeSceneComponentNodes.h
- add_instance_transform(instance_transform) None¶
Add Instance Transform
- Parameters:
instance_transform (Transform)
- get_custom_instanced_asset_uid() str or None¶
Get which asset, if any, a scene node is instantiating. Return false if the Attribute was not set previously.
- Returns:
attribute_value (str):
- Return type:
str or None