unreal.InterchangeInstancedStaticMeshComponentNode

class unreal.InterchangeInstancedStaticMeshComponentNode(outer: Object | None = None, name: Name | str = 'None')

Bases: InterchangeSceneComponentNode

Interchange Instanced Static Mesh Component Node

C++ Source:

  • Plugin: Interchange

  • Module: InterchangeNodes

  • File: InterchangeSceneComponentNodes.h

add_instance_transform(instance_transform) None

Add Instance Transform

Parameters:

instance_transform (Transform)

add_instance_transforms(instance_transforms) None

Add Instance Transforms

Parameters:

instance_transforms (Array[Transform])

get_custom_instanced_asset_uid() str or None

Get which asset, if any, a scene node is instantiating. Return false if the Attribute was not set previously.

Returns:

attribute_value (str):

Return type:

str or None

get_instance_transforms() Array[Transform]

Get Instance Transforms

Returns:

out_instance_transforms (Array[Transform]):

Return type:

Array[Transform]

set_custom_instanced_asset_uid(attribute_value) bool

Add an asset for this scene node to instantiate.

Parameters:

attribute_value (str)

Return type:

bool