unreal.IKRigGoalSettingsBase¶
- class unreal.IKRigGoalSettingsBase(goal: Name = 'None')¶
Bases:
IKRigSettingsBaseThis is the base class for defining editable per-goal settings for your custom IKRig solver. For example, your solver could have a “Strength” value for goals, which can go here. NOTE: the derived type must be returned by the solver’s GetGoalSettingsType() and GetGoalSettings()
C++ Source:
Plugin: IKRig
Module: IKRig
File: IKRigSolverBase.h
Editor Properties: (see get_editor_property/set_editor_property)
goal(Name): [Read-Only] The IKRig Goal that these settings are applied to.