unreal.IKRigGoalSettingsBase

class unreal.IKRigGoalSettingsBase(goal: Name = 'None')

Bases: IKRigSettingsBase

This is the base class for defining editable per-goal settings for your custom IKRig solver. For example, your solver could have a “Strength” value for goals, which can go here. NOTE: the derived type must be returned by the solver’s GetGoalSettingsType() and GetGoalSettings()

C++ Source:

  • Plugin: IKRig

  • Module: IKRig

  • File: IKRigSolverBase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • goal (Name): [Read-Only] The IKRig Goal that these settings are applied to.

property goal: Name

[Read-Only] The IKRig Goal that these settings are applied to.

Type:

(Name)