unreal.GizmoElementTranslateUniformStyle¶
- class unreal.GizmoElementTranslateUniformStyle¶
Bases:
GizmoStyleBaseVisual style parameters for the uniform (screen-space) translation handle.
C++ Source:
Module: EditorInteractiveToolsFramework
File: GizmoElementTranslate.h
Editor Properties: (see get_editor_property/set_editor_property)
colors(GizmoPerStateValueLinearColor): [Read-Write]line_colors(GizmoPerStateValueLinearColor): [Read-Write]line_thickness(float): [Read-Write] Line thickness for the uniform handle outline, in world units.minimum_pixel_hit_distance_threshold(float): [Read-Write] Minimum pixel hit distance threshold.pixel_hit_distance_threshold(float): [Read-Write] Pixel hit distance threshold - where the default is generally 7px.size(float): [Read-Write] Size of the uniform handle element, in world units.