unreal.GizmoElementTranslateStyle¶
- class unreal.GizmoElementTranslateStyle¶
Bases:
GizmoStyleBaseComposite style for the entire translation gizmo, combining axis, planar, and uniform sub-styles with shared delta visual settings.
C++ Source:
Module: EditorInteractiveToolsFramework
File: GizmoElementTranslate.h
Editor Properties: (see get_editor_property/set_editor_property)
axis_style(GizmoElementTranslateAxisStyle): [Read-Write] Shared style for all single-axis translation arrow elements.colors(GizmoPerStateValueLinearColor): [Read-Write]delta_line_dash_gap_spacing(float): [Read-Write] Length of each gap between dashes in the delta line, in world units.delta_line_dash_spacing(float): [Read-Write] Length of each dash segment in the delta line, in world units.delta_line_thickness(Optional[float]): [Read-Write] Optional override for the delta dashed line thickness. Falls back to the axis LineThickness if not set.line_colors(GizmoPerStateValueLinearColor): [Read-Write]minimum_pixel_hit_distance_threshold(float): [Read-Write] Minimum pixel hit distance threshold.origin_line_thickness(float): [Read-Write] Outline thickness of the origin sphere, in world units.origin_radius(float): [Read-Write] Radius of the origin sphere drawn at the drag start point, in world units.pixel_hit_distance_threshold(float): [Read-Write] Pixel hit distance threshold - where the default is generally 7px.planar_style(GizmoElementTranslatePlanarStyle): [Read-Write] Shared style for all two-axis planar translation handles.show_flags(GizmoElementTranslateShowFlags): [Read-Write] Controls which delta visual elements are shown during interaction at the group level.uniform_style(GizmoElementTranslateUniformStyle): [Read-Write] Style for the uniform (screen-space) translation handle.