unreal.GizmoPerStateValueLinearColor¶
- class unreal.GizmoPerStateValueLinearColor¶
Bases:
StructBaseUsed to store per-state (Linear Color) values for gizmo elements. ie. vertex color.
C++ Source:
Module: InteractiveToolsFramework
File: GizmoElementShared.h
Editor Properties: (see get_editor_property/set_editor_property)
default(Optional[LinearColor]): [Read-Write] Default value, used when the Interaction State is “None”. Optional to allow explicit un-setting, implying inheritance or some other value source.hover(Optional[LinearColor]): [Read-Write] Value used when hovering.interact(Optional[LinearColor]): [Read-Write] Value used when interacting.select(Optional[LinearColor]): [Read-Write] Value used when selected.subdue(Optional[LinearColor]): [Read-Write] Value used when subdued.