unreal.GizmoElementTranslateUniformStyle

class unreal.GizmoElementTranslateUniformStyle

Bases: GizmoStyleBase

Visual style parameters for the uniform (screen-space) translation handle.

C++ Source:

  • Module: EditorInteractiveToolsFramework

  • File: GizmoElementTranslate.h

Editor Properties: (see get_editor_property/set_editor_property)

  • colors (GizmoPerStateValueLinearColor): [Read-Write]

  • line_colors (GizmoPerStateValueLinearColor): [Read-Write]

  • line_thickness (float): [Read-Write] Line thickness for the uniform handle outline, in world units.

  • minimum_pixel_hit_distance_threshold (float): [Read-Write] Minimum pixel hit distance threshold.

  • pixel_hit_distance_threshold (float): [Read-Write] Pixel hit distance threshold - where the default is generally 7px.

  • size (float): [Read-Write] Size of the uniform handle element, in world units.