unreal.GizmoElementScaleUniformStyle¶
- class unreal.GizmoElementScaleUniformStyle¶
Bases:
GizmoStyleBaseVisual style parameters for the uniform (screen-space) scale handle.
C++ Source:
Module: EditorInteractiveToolsFramework
File: GizmoElementScale.h
Editor Properties: (see get_editor_property/set_editor_property)
colors(GizmoPerStateValueLinearColor): [Read-Write]line_colors(GizmoPerStateValueLinearColor): [Read-Write]minimum_pixel_hit_distance_threshold(float): [Read-Write] Minimum pixel hit distance threshold.pixel_hit_distance_threshold(float): [Read-Write] Pixel hit distance threshold - where the default is generally 7px.size(float): [Read-Write] Size of the uniform scale handle element, in world units.