unreal.GizmoElementTranslateAxisStyle¶
- class unreal.GizmoElementTranslateAxisStyle¶
Bases:
GizmoStyleBaseVisual style parameters for a single translation axis element (arrow handle + delta visuals).
C++ Source:
Module: EditorInteractiveToolsFramework
File: GizmoElementTranslate.h
Editor Properties: (see get_editor_property/set_editor_property)
arrow_height(float): [Read-Write] Height of the arrow head cone in world units.arrow_radius(float): [Read-Write] Base radius of the arrow head cone in world units.arrow_size_multiplier(float): [Read-Write] Overall scale multiplier for the arrow head geometry.axis_length(float): [Read-Write] Length of the axis arrow body in world units (before multiplier).axis_offset_from_center(float): [Read-Write] Gap between the gizmo origin and the start of the axis arrow, in world units.colors(GizmoPerStateValueLinearColor): [Read-Write]delta_text_background_color(LinearColor): [Read-Write] Background color/alpha of the text box.line_colors(GizmoPerStateValueLinearColor): [Read-Write]line_thickness(float): [Read-Write] Thickness of the axis line in world units.minimum_pixel_hit_distance_threshold(float): [Read-Write] Minimum pixel hit distance threshold.pixel_hit_distance_threshold(float): [Read-Write] Pixel hit distance threshold - where the default is generally 7px.show_flags(GizmoElementTranslateShowFlags): [Read-Write] Controls which delta visual elements are shown during interaction.