unreal.GizmoElementScaleStyle¶
- class unreal.GizmoElementScaleStyle¶
Bases:
GizmoStyleBaseComposite style for the entire scale gizmo, combining axis, planar, and uniform sub-styles.
C++ Source:
Module: EditorInteractiveToolsFramework
File: GizmoElementScale.h
Editor Properties: (see get_editor_property/set_editor_property)
axis_style(GizmoElementScaleAxisStyle): [Read-Write] Shared style for all single-axis scale elements.colors(GizmoPerStateValueLinearColor): [Read-Write]line_colors(GizmoPerStateValueLinearColor): [Read-Write]minimum_pixel_hit_distance_threshold(float): [Read-Write] Minimum pixel hit distance threshold.pixel_hit_distance_threshold(float): [Read-Write] Pixel hit distance threshold - where the default is generally 7px.planar_style(GizmoElementScalePlanarStyle): [Read-Write] Shared style for all two-axis planar scale handles.show_flags(GizmoElementScaleShowFlags): [Read-Write] Controls which delta visual elements are shown during interaction at the group level.uniform_style(GizmoElementScaleUniformStyle): [Read-Write] Style for the uniform (screen-space) scale handle.