unreal.GerstnerWaveOctave¶
- class unreal.GerstnerWaveOctave(num_waves=16, amplitude_scale=1.0, main_direction=0.0, spread_angle=0.0, uniform_spread=False)¶
Bases:
unreal.StructBaseGerstner Wave Octave
C++ Source:
Plugin: Water
Module: Water
File: GerstnerWaterWaves.h
Editor Properties: (see get_editor_property/set_editor_property)
amplitude_scale(float): [Read-Write] Amplitude Scalemain_direction(float): [Read-Write] Main Directionnum_waves(int32): [Read-Write] Num Wavesspread_angle(float): [Read-Write] Spread Angleuniform_spread(bool): [Read-Write] Uniform Spread
- property num_waves¶
[Read-Write] Num Waves
- Type
(int32)