unreal.GeometryScriptMeshWriteLOD¶
- class unreal.GeometryScriptMeshWriteLOD(write_hi_res_source=False, lod_index=0)¶
Bases:
unreal.StructBaseGeometry Script Mesh Write LOD
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: GeometryScriptTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
lod_index(int32): [Read-Write] LODIndexwrite_hi_res_source(bool): [Read-Write] Write Hi Res Source
- property lod_index¶
[Read-Write] LODIndex
- Type
(int32)