unreal.GeometryScriptMeshSelfUnionOptions¶
- class unreal.GeometryScriptMeshSelfUnionOptions(fill_holes=True, trim_flaps=True, simplify_output=True, simplify_planar_tolerance=0.01, winding_threshold=0.5)¶
Bases:
unreal.StructBaseGeometry Script Mesh Self Union Options
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshBooleanFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
fill_holes(bool): [Read-Write] Fill Holessimplify_output(bool): [Read-Write] Simplify Outputsimplify_planar_tolerance(float): [Read-Write] Simplify Planar Tolerancetrim_flaps(bool): [Read-Write] Trim Flapswinding_threshold(float): [Read-Write] Winding Threshold