unreal.GeometryScriptMeshReadLOD¶
- class unreal.GeometryScriptMeshReadLOD(lod_type=GeometryScriptLODType.MAX_AVAILABLE, lod_index=0)¶
Bases:
unreal.StructBaseGeometry Script Mesh Read LOD
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: GeometryScriptTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
lod_index(int32): [Read-Write] LODIndexlod_type(GeometryScriptLODType): [Read-Write] LODType
- property lod_index¶
[Read-Write] LODIndex
- Type
(int32)
- property lod_type¶
[Read-Write] LODType
- Type