unreal.GeometryScriptCollisionFromMeshOptions¶
- class unreal.GeometryScriptCollisionFromMeshOptions(emit_transaction: bool = False, method: GeometryScriptCollisionGenerationMethod = Ellipsis, auto_detect_spheres: bool = False, auto_detect_boxes: bool = False, auto_detect_capsules: bool = False, min_thickness: float = 0.0, simplify_hulls: bool = False, convex_hull_target_face_count: int = 0, max_convex_hulls_per_mesh: int = 0, convex_decomposition_search_factor: float = 0.0, convex_decomposition_error_tolerance: float = 0.0, convex_decomposition_min_part_thickness: float = 0.0, swept_hull_simplify_tolerance: float = 0.0, swept_hull_axis: GeometryScriptSweptHullAxis = Ellipsis, remove_fully_contained_shapes: bool = False, max_shape_count: int = 0)¶
Bases:
StructBaseGeometry Script Collision from Mesh Options
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: CollisionFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
auto_detect_boxes(bool): [Read-Write]auto_detect_capsules(bool): [Read-Write]auto_detect_spheres(bool): [Read-Write]convex_decomposition_error_tolerance(float): [Read-Write]convex_decomposition_min_part_thickness(float): [Read-Write]convex_decomposition_search_factor(float): [Read-Write]convex_hull_target_face_count(int32): [Read-Write]emit_transaction(bool): [Read-Write]max_convex_hulls_per_mesh(int32): [Read-Write]max_shape_count(int32): [Read-Write]method(GeometryScriptCollisionGenerationMethod): [Read-Write]min_thickness(float): [Read-Write]remove_fully_contained_shapes(bool): [Read-Write]simplify_hulls(bool): [Read-Write]swept_hull_axis(GeometryScriptSweptHullAxis): [Read-Write]swept_hull_simplify_tolerance(float): [Read-Write]
- property method: GeometryScriptCollisionGenerationMethod¶
[Read-Write]
- property swept_hull_axis: GeometryScriptSweptHullAxis¶
[Read-Write]
- Type: