unreal.GeometryScriptClusterSimplifyMeshOptions¶
- class unreal.GeometryScriptClusterSimplifyMeshOptions(discard_attributes: bool = False, fix_boundary_angle_tolerance: float = 0.0, edge_constraints: GeometryScriptClusterSimplifyEdgeConstraintOptions = Ellipsis)¶
Bases:
StructBaseGeometry Script Cluster Simplify Mesh Options
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshSimplifyFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
discard_attributes(bool): [Read-Write] Whether to discard attributes (materials, UV/normal/tangent/color attributes) Note that attribute seam edges will not be constrained if attributes are discardededge_constraints(GeometryScriptClusterSimplifyEdgeConstraintOptions): [Read-Write] Options to constrain simplification of different mesh edge types, to optionally help preserve mesh boundaries and seamsfix_boundary_angle_tolerance(double): [Read-Write] If > 0, boundary vertices w/ incident boundary edge angle greater than this (in degrees) will be kept in the output
- property discard_attributes: bool¶
[Read-Write] Whether to discard attributes (materials, UV/normal/tangent/color attributes) Note that attribute seam edges will not be constrained if attributes are discarded
- Type:
(bool)
- property edge_constraints: GeometryScriptClusterSimplifyEdgeConstraintOptions¶
[Read-Write] Options to constrain simplification of different mesh edge types, to optionally help preserve mesh boundaries and seams