unreal.GeometryScriptSweptHullAxis¶
- class unreal.GeometryScriptSweptHullAxis¶
Bases:
EnumBaseEGeometry Script Swept Hull Axis
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: CollisionFunctions.h
- SMALLEST_BOX_DIMENSION: GeometryScriptSweptHullAxis = Ellipsis¶
Use X/Y/Z axis with smallest axis-aligned-bounding-box dimension
- Type:
3
- SMALLEST_VOLUME: GeometryScriptSweptHullAxis = Ellipsis¶
Compute projected hull for each of X/Y/Z axes and use the one that has the smallest volume
- Type:
4
- X: GeometryScriptSweptHullAxis = Ellipsis¶
0
- Y: GeometryScriptSweptHullAxis = Ellipsis¶
1
- Z: GeometryScriptSweptHullAxis = Ellipsis¶
2