unreal.GameplayColllisions¶
- class unreal.GameplayColllisions(rig_bound_ray_casts: RigBoundRayCasts = Ellipsis)¶
Bases:
StructBaseGameplay Colllisions
C++ Source:
Plugin: ChaosFlesh
Module: ChaosFleshEngine
File: ChaosDeformableGameplayComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
rig_bound_ray_casts(RigBoundRayCasts): [Read-Write]
- property rig_bound_ray_casts: RigBoundRayCasts¶
[Read-Write]
- Type: