unreal.GameplayColllisions

class unreal.GameplayColllisions(rig_bound_ray_casts: RigBoundRayCasts = Ellipsis)

Bases: StructBase

Gameplay Colllisions

C++ Source:

  • Plugin: ChaosFlesh

  • Module: ChaosFleshEngine

  • File: ChaosDeformableGameplayComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • rig_bound_ray_casts (RigBoundRayCasts): [Read-Write]

property rig_bound_ray_casts: RigBoundRayCasts

[Read-Write]

Type:

(RigBoundRayCasts)