unreal.GameplayAttributeData¶
- class unreal.GameplayAttributeData(base_value: float = 0.0, current_value: float = 0.0)¶
Bases:
StructBasePlace in an AttributeSet to create an attribute that can be accessed using FGameplayAttribute. It is strongly encouraged to use this instead of raw float attributes
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: AttributeSet.h
Editor Properties: (see get_editor_property/set_editor_property)
base_value(float): [Read-Write]current_value(float): [Read-Write]