unreal.RigBoundRayCasts¶
- class unreal.RigBoundRayCasts(enable_rig_bound_raycasts: bool = False, max_num_tests: int = 0, test_down_only: bool = False, test_range: float = 0.0, collision_channel: CollisionChannel = Ellipsis)¶
Bases:
StructBaseRig Bound Ray Casts
C++ Source:
Plugin: ChaosFlesh
Module: ChaosFleshEngine
File: ChaosDeformableGameplayComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
collision_channel(CollisionChannel): [Read-Write]enable_rig_bound_raycasts(bool): [Read-Write]environment_collisions_skip_list(Array[PrimitiveComponent]): [Read-Write] Objects to skip if hit during c DetectEnvironmentCollisions().max_num_tests(int32): [Read-Write]test_down_only(bool): [Read-Write]test_range(float): [Read-Write]
- property collision_channel: CollisionChannel¶
[Read-Write]
- Type: