unreal.GameplayCameraComponentActivationMode

class unreal.GameplayCameraComponentActivationMode

Bases: EnumBase

Defines how to activate a gameplay camera component.

C++ Source:

  • Plugin: GameplayCameras

  • Module: GameplayCameras

  • File: GameplayCameraComponentBase.h

INSERT_OR_PUSH: GameplayCameraComponentActivationMode = Ellipsis

Inserts the camera director as a child of the active one, or push it if there is no active one.

Type:

2

PUSH: GameplayCameraComponentActivationMode = Ellipsis

Push the camera director over any existing ones.

Type:

0

PUSH_AND_INSERT: GameplayCameraComponentActivationMode = Ellipsis

Push the camera director and try to insert any active one as a child.

Type:

1