unreal.GameplayCameraComponentActivationMode¶
- class unreal.GameplayCameraComponentActivationMode¶
Bases:
EnumBaseDefines how to activate a gameplay camera component.
C++ Source:
Plugin: GameplayCameras
Module: GameplayCameras
File: GameplayCameraComponentBase.h
- INSERT_OR_PUSH: GameplayCameraComponentActivationMode = Ellipsis¶
Inserts the camera director as a child of the active one, or push it if there is no active one.
- Type:
2
- PUSH: GameplayCameraComponentActivationMode = Ellipsis¶
Push the camera director over any existing ones.
- Type:
0
- PUSH_AND_INSERT: GameplayCameraComponentActivationMode = Ellipsis¶
Push the camera director and try to insert any active one as a child.
- Type:
1