unreal.GameplayCamerasViewRotationMode¶
- class unreal.GameplayCamerasViewRotationMode¶
Bases:
EnumBaseDefines how the GameplayCamerasPlayerCameraManager should handle the player’s view rotation.
C++ Source:
Plugin: GameplayCameras
Module: GameplayCameras
File: GameplayCamerasPlayerCameraManager.h
- NONE: GameplayCamerasViewRotationMode = Ellipsis¶
Don’t do anything with the view rotation. This is suitable if the player camera input and control rotation are handled by custom logic, and the Gameplay Cameras only use the resulting control rotation (i.e. none of the camera rigs use player input nodes).
- Type:
0
- PREVIEW_UPDATE: GameplayCamerasViewRotationMode = Ellipsis¶
Runs a “light” update of the whole camera system and comes up with a good approximation of the resulting camera orientation. Computationally more expensive than just computing a yaw and pitch angle, but handles blending camera rigs with different orientations while preserving aim.
- Type:
1