unreal.GameplayAbilityTriggerSource¶
- class unreal.GameplayAbilityTriggerSource¶
Bases:
EnumBaseDefines what type of trigger will activate the ability, paired to a tag
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayAbilityTypes.h
- GAMEPLAY_EVENT: GameplayAbilityTriggerSource = Ellipsis¶
Triggered by an external gameplay event. The ability will receive a GameplayEvent payload.
- Type:
0
- OWNED_TAG_ADDED: GameplayAbilityTriggerSource = Ellipsis¶
Triggered when the owner gains the specified tag. Will not cancel when the tag is removed.
- Type:
1
- OWNED_TAG_PRESENT: GameplayAbilityTriggerSource = Ellipsis¶
Triggered when the owner has the specified tag. The ability will be canceled if the tag is later removed.
- Type:
2