unreal.FilterBoneData

class unreal.FilterBoneData

Bases: StructBase

Filter Bone Data

C++ Source:

  • Plugin: IKRig

  • Module: IKRig

  • File: FilterBoneOp.h

Editor Properties: (see get_editor_property/set_editor_property)

  • target_bone (BoneReference): [Read-Write] The target bone to filter.