unreal.FilterBoneData¶
- class unreal.FilterBoneData¶
Bases:
StructBaseFilter Bone Data
C++ Source:
Plugin: IKRig
Module: IKRig
File: FilterBoneOp.h
Editor Properties: (see get_editor_property/set_editor_property)
target_bone(BoneReference): [Read-Write] The target bone to filter.