unreal.DisplayClusterConfigurationICVFX_CameraSettings¶
- class unreal.DisplayClusterConfigurationICVFX_CameraSettings(camera_motion_blur=[DisplayClusterConfigurationCameraMotionBlurMode.OFF, 1.0, [False, 1.0, 50.0, 4.0]])¶
Bases:
unreal.StructBaseDisplay Cluster Configuration ICVFX Camera Settings
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_ICVFX.h
Editor Properties: (see get_editor_property/set_editor_property)
buffer_ratio(float): [Read-Write] Allow ScreenPercentage, for values!=1camera_hide_list(DisplayClusterConfigurationICVFX_VisibilityList): [Read-Write] Special hide list for this camera viewportcamera_motion_blur(DisplayClusterConfigurationICVFX_CameraMotionBlur): [Read-Write] Camera Motion Blurchromakey(DisplayClusterConfigurationICVFX_ChromakeySettings): [Read-Write] Chromakeyenable(bool): [Read-Write] Enable this cameraenable_inner_frustum_ocio(bool): [Read-Write] Enable cluster node configuration for this camerafield_of_view_multiplier(float): [Read-Write] Field Of View Multiplierfrustum_offset(Vector): [Read-Write] Move incamera frustum on this value to fix broken lens on physic camerafrustum_rotation(Rotator): [Read-Write] Rotate incamera frustum on this value to fix broken lens on physic camerainner_frustum_ocio_configurations(Array(DisplayClusterConfigurationOCIOProfile)): [Read-Write] Define special OCIO for cluster nodes for this cameraocio_configuration(OpenColorIODisplayConfiguration): [Read-Write] OCIO Display look configuration for this camerapost_process_settings(DisplayClusterConfigurationICVFX_CameraPostProcessSettings): [Read-Write] Per viewport post processing for camerarender_settings(DisplayClusterConfigurationICVFX_CameraRenderSettings): [Read-Write] Configure global render settings for this viewportssoft_edge(DisplayClusterConfigurationICVFX_CameraSoftEdge): [Read-Write] Basic soft edges setup for incamera
- property camera_motion_blur¶
[Read-Write] Camera Motion Blur