unreal.DisplayClusterConfigurationICVFX_CameraRenderSettings¶
- class unreal.DisplayClusterConfigurationICVFX_CameraRenderSettings¶
Bases:
unreal.StructBaseDisplay Cluster Configuration ICVFX Camera Render Settings
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_ICVFX.h
Editor Properties: (see get_editor_property/set_editor_property)
advanced_render_settings(DisplayClusterConfigurationICVFX_CameraAdvancedRenderSettings): [Read-Write] Advanced render settingscustom_frame_size(DisplayClusterConfigurationICVFX_CustomSize): [Read-Write] Define custom inner camera viewport sizegenerate_mips(DisplayClusterConfigurationPostRender_GenerateMips): [Read-Write] Generate Mipsoverride(DisplayClusterConfigurationPostRender_Override): [Read-Write] Override viewport render from source texturepostprocess_blur(DisplayClusterConfigurationPostRender_BlurPostprocess): [Read-Write] Postprocess Blurrender_order(int32): [Read-Write] Camera render order, bigger value is overuse_camera_component_postprocess(bool): [Read-Write] Use postprocess settings from camera component