unreal.DataLayerInstance¶
- class unreal.DataLayerInstance(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectData Layer Instance
C++ Source:
Module: Engine
File: DataLayerInstance.h
Editor Properties: (see get_editor_property/set_editor_property)
initial_runtime_state(DataLayerRuntimeState): [Read-Write] Initial runtime state of this data layer instance. Only supported if it’s runtime and not client/server only.is_initially_loaded_in_editor(bool): [Read-Write] Determines the default value of the data layer’s loaded state in editor if it hasn’t been changed in data layer outliner by the useris_initially_visible(bool): [Read-Write] Whether actors associated with the Data Layer should be initially visible in the viewport when loading the mapoverride_block_on_slow_streaming(OverrideBlockOnSlowStreaming): [Read-Write]streaming_priority(int32): [Read-Write] Determines the streaming priority (lower value means higher priority), relative to target grid cells. Priority 0 means the same priority as target grid cells.
- get_asset() DataLayerAsset¶
Get Asset
- Return type:
- get_initial_runtime_state() DataLayerRuntimeState¶
Get Initial Runtime State
- Return type:
- get_type() DataLayerType¶
Get Type
- Return type: