unreal.DMMaterialChannelListPreset

class unreal.DMMaterialChannelListPreset(name: Name = 'None', base_color: bool = False, emissive: bool = False, opacity: bool = False, roughness: bool = False, specular: bool = False, metallic: bool = False, normal: bool = False, pixel_depth_offset: bool = False, world_position_offset: bool = False, ambient_occlusion: bool = False, anisotropy: bool = False, refraction: bool = False, tangent: bool = False, displacement: bool = False, subsurface_color: bool = False, surface_thickness: bool = False, default_blend_mode: BlendMode = Ellipsis, default_shading_model: DMMaterialShadingModel = Ellipsis, default_animated: bool = False, default_two_sided: bool = False)

Bases: StructBase

DMMaterial Channel List Preset

C++ Source:

  • Plugin: DynamicMaterial

  • Module: DynamicMaterialEditor

  • File: DynamicMaterialEditorSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • ambient_occlusion (bool): [Read-Write]

  • anisotropy (bool): [Read-Write]

  • base_color (bool): [Read-Write]

  • default_animated (bool): [Read-Write]

  • default_blend_mode (BlendMode): [Read-Write]

  • default_shading_model (DMMaterialShadingModel): [Read-Write]

  • default_two_sided (bool): [Read-Write]

  • displacement (bool): [Read-Write]

  • emissive (bool): [Read-Write]

  • metallic (bool): [Read-Write]

  • name (Name): [Read-Write]

  • normal (bool): [Read-Write]

  • opacity (bool): [Read-Write]

  • pixel_depth_offset (bool): [Read-Write]

  • refraction (bool): [Read-Write]

  • roughness (bool): [Read-Write]

  • specular (bool): [Read-Write]

  • subsurface_color (bool): [Read-Write]

  • surface_thickness (bool): [Read-Write]

  • tangent (bool): [Read-Write]

  • world_position_offset (bool): [Read-Write]

property ambient_occlusion: bool

[Read-Only]

Type:

(bool)

property anisotropy: bool

[Read-Only]

Type:

(bool)

property base_color: bool

[Read-Only]

Type:

(bool)

property default_animated: bool

[Read-Only]

Type:

(bool)

property default_blend_mode: BlendMode

[Read-Only]

Type:

(BlendMode)

property default_shading_model: DMMaterialShadingModel

[Read-Only]

Type:

(DMMaterialShadingModel)

property default_two_sided: bool

[Read-Only]

Type:

(bool)

property displacement: bool

[Read-Only]

Type:

(bool)

property emissive: bool

[Read-Only]

Type:

(bool)

property metallic: bool

[Read-Only]

Type:

(bool)

property name: Name

[Read-Only]

Type:

(Name)

property normal: bool

[Read-Only]

Type:

(bool)

property opacity: bool

[Read-Only]

Type:

(bool)

property pixel_depth_offset: bool

[Read-Only]

Type:

(bool)

property refraction: bool

[Read-Only]

Type:

(bool)

property roughness: bool

[Read-Only]

Type:

(bool)

property specular: bool

[Read-Only]

Type:

(bool)

property subsurface_color: bool

[Read-Only]

Type:

(bool)

property surface_thickness: bool

[Read-Only]

Type:

(bool)

property tangent: bool

[Read-Only]

Type:

(bool)

property world_position_offset: bool

[Read-Only]

Type:

(bool)