unreal.ControlRigTestData

class unreal.ControlRigTestData(outer: Object | None = None, name: Name | str = 'None')

Bases: ControlRigReplay

Control Rig Test Data

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: ControlRigTestData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • control_rig_object_path (SoftObjectPath): [Read-Only]

  • description (Text): [Read-Write]

  • enable_test (bool): [Read-Write]

  • event_queue (Array[Name]): [Read-Write]

  • frames_to_skip (Array[int32]): [Read-Write]

  • initial (ControlRigTestDataFrame): [Read-Only]

  • input_frames (Array[ControlRigTestDataFrame]): [Read-Only]

  • input_tracks (ControlRigReplayTracks): [Read-Write]

  • output_frames (Array[ControlRigTestDataFrame]): [Read-Only]

  • output_tracks (ControlRigReplayTracks): [Read-Write]

  • preview_skeletal_mesh_object_path (SoftObjectPath): [Read-Only]

  • tolerance (double): [Read-Write]

  • validate_hierarchy_topology (bool): [Read-Write]

  • validate_metadata (bool): [Read-Write]

  • validate_pose (bool): [Read-Write]

  • validate_variables (bool): [Read-Write]

property event_queue: None

[Read-Only]

Type:

(Array[Name])

get_frame_index_for_time(seconds, input=False) int32

Get Frame Index for Time

Parameters:
  • seconds (double)

  • input (bool)

Return type:

int32

property initial: ControlRigTestDataFrame

[Read-Only]

Type:

(ControlRigTestDataFrame)

property input_frames: None

[Read-Only]

Type:

(Array[ControlRigTestDataFrame])

property output_frames: None

[Read-Only]

Type:

(Array[ControlRigTestDataFrame])