unreal.ControlRigSnapSettings¶
- class unreal.ControlRigSnapSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectControl Rig Snap Settings
C++ Source:
Plugin: ControlRig
Module: ControlRigEditor
File: ControlRigSnapSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
baking_key_settings(BakingKeySettings): [Read-Write]frame_increment(int32): [Read-Write]keep_offset(bool): [Read-Write] When snapping keep offset, if false snap completelyreduce_keys(bool): [Read-Write]snap_position(bool): [Read-Write] When snapping, also snap positionsnap_rotation(bool): [Read-Write] When snapping, also snap rotationsnap_scale(bool): [Read-Write] When snapping, also snap scaletolerance(float): [Read-Write]
- property baking_key_settings: BakingKeySettings¶
[Read-Write]
- Type: