unreal.ControlRigTestData¶
- class unreal.ControlRigTestData(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ControlRigReplayControl Rig Test Data
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: ControlRigTestData.h
Editor Properties: (see get_editor_property/set_editor_property)
control_rig_object_path(SoftObjectPath): [Read-Only]description(Text): [Read-Write]enable_test(bool): [Read-Write]event_queue(Array[Name]): [Read-Write]frames_to_skip(Array[int32]): [Read-Write]initial(ControlRigTestDataFrame): [Read-Only]input_frames(Array[ControlRigTestDataFrame]): [Read-Only]input_tracks(ControlRigReplayTracks): [Read-Write]output_frames(Array[ControlRigTestDataFrame]): [Read-Only]output_tracks(ControlRigReplayTracks): [Read-Write]preview_skeletal_mesh_object_path(SoftObjectPath): [Read-Only]tolerance(double): [Read-Write]validate_hierarchy_topology(bool): [Read-Write]validate_metadata(bool): [Read-Write]validate_pose(bool): [Read-Write]validate_variables(bool): [Read-Write]
- get_frame_index_for_time(seconds, input=False) int32¶
Get Frame Index for Time
- Parameters:
seconds (double)
input (bool)
- Return type:
int32
- property initial: ControlRigTestDataFrame¶
[Read-Only]
- Type: