unreal.ControlRigPoseAsset¶
- class unreal.ControlRigPoseAsset(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectAn individual Pose made of Control Rig Controls
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: ControlRigPose.h
Editor Properties: (see get_editor_property/set_editor_property)
pose(ControlRigControlPose): [Read-Write]
- does_mirror_match(control_rig, control_name) bool¶
Does Mirror Match
- Parameters:
control_rig (ControlRig)
control_name (Name)
- Return type:
- get_current_pose(control_rig) ControlRigControlPose¶
Get Current Pose
- Parameters:
control_rig (ControlRig)
- Returns:
out_pose (ControlRigControlPose):
- Return type:
- paste_pose(control_rig, do_key=False, do_mirror=False, do_additive=False) None¶
Paste Pose
- Parameters:
control_rig (ControlRig)
do_key (bool)
do_mirror (bool)
do_additive (bool)
- property pose: ControlRigControlPose¶
[Read-Write]
- Type:
- save_pose(control_rig, use_all) None¶
Save Pose
- Parameters:
control_rig (ControlRig)
use_all (bool)
- select_controls(control_rig, do_mirror=False, clear_selection=True) None¶
Select Controls
- Parameters:
control_rig (ControlRig)
do_mirror (bool)
clear_selection (bool)
- set_up_mirror_match_table(control_rig) None¶
Set Up Mirror Match Table
- Parameters:
control_rig (ControlRig)