unreal.ControlRigControlPose¶
- class unreal.ControlRigControlPose(copy_of_controls: None = [])¶
Bases:
StructBaseThe Data Stored For Each Pose and associated Functions to Store and Paste It
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: ControlRigPose.h
Editor Properties: (see get_editor_property/set_editor_property)
copy_of_controls(Array[RigControlCopy]): [Read-Write]