unreal.ControlRigOverrideContainer¶
- class unreal.ControlRigOverrideContainer¶
Bases:
StructBaseA container to represent a set of override values for one or more subjects. The bUsesKeyForSubject setting will control if the subject name is respected when adding / looking up / applying overrides. This data-structure is not thread-safe for writing.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: ControlRigOverride.h