unreal.ControlRigOverrideValue¶
- class unreal.ControlRigOverrideValue¶
Bases:
StructBaseA single value used to represent an override on a subject. The value serialized the data using binary serialization based on the last property in the property chain. The value can be copied on to the subject or from the subject as well as copied from and to string. This data-structure is not thread-safe for writing.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: ControlRigOverride.h