unreal.ControlRigInteractionTransformContext¶
- class unreal.ControlRigInteractionTransformContext(drag: Vector = Ellipsis, rot: Rotator = Ellipsis, scale: Vector = Ellipsis, space: ControlRigInteractionTransformSpace = Ellipsis)¶
Bases:
StructBaseFControlRigInteractionTransformContext provides a way of passing the various transform parameters to functions that need to know what the transform context is. Extend it if necessary, particularly to avoid overloading some functions signatures.
C++ Source:
Plugin: ControlRig
Module: ControlRigEditor
File: ControlRigEditModeUtil.h
Editor Properties: (see get_editor_property/set_editor_property)
drag(Vector): [Read-Write]rot(Rotator): [Read-Write]scale(Vector): [Read-Write]space(ControlRigInteractionTransformSpace): [Read-Write]
- property space: ControlRigInteractionTransformSpace¶
[Read-Write]