unreal.ControlRigInteractionTransformContext

class unreal.ControlRigInteractionTransformContext(drag: Vector = Ellipsis, rot: Rotator = Ellipsis, scale: Vector = Ellipsis, space: ControlRigInteractionTransformSpace = Ellipsis)

Bases: StructBase

FControlRigInteractionTransformContext provides a way of passing the various transform parameters to functions that need to know what the transform context is. Extend it if necessary, particularly to avoid overloading some functions signatures.

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRigEditor

  • File: ControlRigEditModeUtil.h

Editor Properties: (see get_editor_property/set_editor_property)

  • drag (Vector): [Read-Write]

  • rot (Rotator): [Read-Write]

  • scale (Vector): [Read-Write]

  • space (ControlRigInteractionTransformSpace): [Read-Write]

property drag: Vector

[Read-Write]

Type:

(Vector)

property rot: Rotator

[Read-Write]

Type:

(Rotator)

property scale: Vector

[Read-Write]

Type:

(Vector)

property space: ControlRigInteractionTransformSpace

[Read-Write]

Type:

(ControlRigInteractionTransformSpace)